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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
make new specular settings functional
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@ -371,6 +371,15 @@ uniform vec3 eyePosition;
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#define FORWARD_BACKGROUND_REFLECTION
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#define FORWARD_ROUGH_REFLECTION
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#ifdef FORWARD_SPECULAR
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#endif
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#ifdef FORWARD_ENVIORNMENT_REFLECTION
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#endif
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#ifdef FORWARD_BACKGROUND_REFLECTION
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#endif
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#ifdef FORWARD_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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//////////////////////////////VOID MAIN//////////////////////////////
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@ -220,6 +220,15 @@ vec2 decodeVec2(float a){
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#define DEFERRED_BACKGROUND_REFLECTION
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#define DEFERRED_ROUGH_REFLECTION
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#ifdef DEFERRED_SPECULAR
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#endif
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#ifdef DEFERRED_ENVIORNMENT_REFLECTION
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#endif
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#ifdef DEFERRED_BACKGROUND_REFLECTION
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#endif
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#ifdef DEFERRED_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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