make seasons work on distant horizons LODS

This commit is contained in:
Xonk
2024-05-10 14:47:56 -04:00
parent 4c081608ba
commit 4e00602b33
3 changed files with 13 additions and 3 deletions

View File

@ -356,7 +356,7 @@ if(heldItemId == ITEM_LIGHT_SOURCES || heldItemId2 == ITEM_LIGHT_SOURCES) HELD_I
#if defined Seasons && defined WORLD && !defined ENTITIES && !defined BLOCKENTITIES && !defined HAND
float blank = 0.0;
YearCycleColor(color.rgb, gl_Color.rgb, blank);
YearCycleColor(color.rgb, gl_Color.rgb, blank, mc_Entity.x == BLOCK_AIR_WAVING);
#endif
#ifdef TAA_UPSCALING