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synced 2025-06-22 00:37:35 +08:00
add floodfill saturation slider
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@ -98,6 +98,8 @@ screen.Direct_Light = Direct Light
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value.LPV_SIZE.6 = Small [64]
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value.LPV_SIZE.7 = Medium [128]
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value.LPV_SIZE.8 = Large [256]
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option.LPV_SATURATION = Saturation
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suffix.LPV_SATURATION=%
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option.LPV_NORMAL_STRENGTH = Normal Strength
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suffix.LPV_NORMAL_STRENGTH = %
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value.LPV_NORMAL_STRENGTH.0 = OFF
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@ -540,6 +542,13 @@ screen.Ambient_light.comment = Configure settings related to the lighting in sha
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screen.Ambient_Colors.comment = Configure the color of light in shaded areas.
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screen.Torch_Colors.comment = Configure the color of light from torches or other placed lightsources.
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option.LPV_SIZE.comment = Configures the size (in blocks) of the volume for colored lighting.
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option.LPV_SATURATION.comment = Configures the intensity of colored lighting.
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option.LPV_NORMAL_STRENGTH.comment = Configure the amount surface normals will affect lighting direction.
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option.LPV_ENTITY_LIGHTS.comment = Allows entities to contribute to colored lighting.
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option.LPV_REDSTONE_LIGHTS.comment = Allows redstone blocks to contribute to colored lighting.
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option.LPV_COLORED_CANDLES.comment = Allows colored candles to emit matching colored lighting.
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screen.LabPBR.comment = A handfull of effects that use information provided by any resourcepack that follows the LabPBR format.
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screen.Reflections.comment = Configure the reflections that use information provided by a LabPBR resourcepack.
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option.Specular_Reflections.comment = Toggle all reflections for Labpbr packs. This enables the sun reflection, and allows other settings to be enabled below. §aPERFORMANCE COST:§r low
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