add floodfill saturation slider

This commit is contained in:
NULL511
2024-06-09 01:51:28 -04:00
parent 4e591db03f
commit 4e2e781454
4 changed files with 32 additions and 4 deletions

View File

@ -98,6 +98,8 @@ screen.Direct_Light = Direct Light
value.LPV_SIZE.6 = Small [64]
value.LPV_SIZE.7 = Medium [128]
value.LPV_SIZE.8 = Large [256]
option.LPV_SATURATION = Saturation
suffix.LPV_SATURATION=%
option.LPV_NORMAL_STRENGTH = Normal Strength
suffix.LPV_NORMAL_STRENGTH = %
value.LPV_NORMAL_STRENGTH.0 = OFF
@ -540,6 +542,13 @@ screen.Ambient_light.comment = Configure settings related to the lighting in sha
screen.Ambient_Colors.comment = Configure the color of light in shaded areas.
screen.Torch_Colors.comment = Configure the color of light from torches or other placed lightsources.
option.LPV_SIZE.comment = Configures the size (in blocks) of the volume for colored lighting.
option.LPV_SATURATION.comment = Configures the intensity of colored lighting.
option.LPV_NORMAL_STRENGTH.comment = Configure the amount surface normals will affect lighting direction.
option.LPV_ENTITY_LIGHTS.comment = Allows entities to contribute to colored lighting.
option.LPV_REDSTONE_LIGHTS.comment = Allows redstone blocks to contribute to colored lighting.
option.LPV_COLORED_CANDLES.comment = Allows colored candles to emit matching colored lighting.
screen.LabPBR.comment = A handfull of effects that use information provided by any resourcepack that follows the LabPBR format.
screen.Reflections.comment = Configure the reflections that use information provided by a LabPBR resourcepack.
option.Specular_Reflections.comment = Toggle all reflections for Labpbr packs. This enables the sun reflection, and allows other settings to be enabled below. §aPERFORMANCE COST:§r low