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add floodfill saturation slider
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@ -710,14 +710,15 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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//#define LPV_ENABLED
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_NORMAL_STRENGTH 50 // [0 10 20 30 40 50 60 70 80 90 100]
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#define LPV_SATURATION 10 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200]
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#define LPV_NORMAL_STRENGTH 50 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100]
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#define LPV_NORMAL_OFFSET
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#define LPV_ENTITY_LIGHTS
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#define LPV_REDSTONE_LIGHTS
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//#define LPV_COLORED_CANDLES
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// Fix for making nether/end work until next Iris release to fix shadow matrices
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#define LPV_NOSHADOW_HACK
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//#define LPV_NOSHADOW_HACK
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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