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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 16:52:38 +08:00
forgot a tiny thing
teensie
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@ -968,7 +968,7 @@ void main() {
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vec3 Indirect_lighting = vec3(1.0);
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vec3 Indirect_lighting = vec3(1.0);
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// float skylight = clamp(abs(normal.y+1),0.0,1.0);
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// float skylight = clamp(abs(normal.y+1),0.0,1.0);
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float skylight = clamp(pow(abs(ambientCoefs.y+1.0),1),0.35,2.0);
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float skylight = clamp(pow(abs(ambientCoefs.y+1.0),2),0.35,2.0);
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// float skylight = clamp(abs(ambientCoefs.y+0.5),0.35,2.0);
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// float skylight = clamp(abs(ambientCoefs.y+0.5),0.35,2.0);
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