diff --git a/funnyhaha.zip b/funnyhaha.zip new file mode 100644 index 0000000..3755746 Binary files /dev/null and b/funnyhaha.zip differ diff --git a/shaders/composite.fsh b/shaders/composite.fsh index c6df1a3..daf861f 100644 --- a/shaders/composite.fsh +++ b/shaders/composite.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite.vsh b/shaders/composite.vsh index 17b5c73..d86db7a 100644 --- a/shaders/composite.vsh +++ b/shaders/composite.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index 5c4813d..378af41 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -1,6 +1,6 @@ #version 120 //Render sky, volumetric clouds, direct lighting -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite1.vsh b/shaders/composite1.vsh index 175539e..10836c7 100644 --- a/shaders/composite1.vsh +++ b/shaders/composite1.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/composite11.fsh b/shaders/composite11.fsh index 353a101..e92a20f 100644 --- a/shaders/composite11.fsh +++ b/shaders/composite11.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/composite11.vsh b/shaders/composite11.vsh index d136ab5..91823a4 100644 --- a/shaders/composite11.vsh +++ b/shaders/composite11.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite2.fsh b/shaders/composite2.fsh index 8452036..36efaff 100644 --- a/shaders/composite2.fsh +++ b/shaders/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite2.vsh b/shaders/composite2.vsh index ee3c5c2..c0801f1 100644 --- a/shaders/composite2.vsh +++ b/shaders/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite3.fsh b/shaders/composite3.fsh index d646cda..8313c1d 100644 --- a/shaders/composite3.fsh +++ b/shaders/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 zMults; diff --git a/shaders/composite3.vsh b/shaders/composite3.vsh index ee8bbd6..f75756f 100644 --- a/shaders/composite3.vsh +++ b/shaders/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec4 lightCol; diff --git a/shaders/composite4.fsh b/shaders/composite4.fsh index f2d80f2..49be8c7 100644 --- a/shaders/composite4.fsh +++ b/shaders/composite4.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform sampler2D colortex3; diff --git a/shaders/composite4.vsh b/shaders/composite4.vsh index e8bc30d..003ea2b 100644 --- a/shaders/composite4.vsh +++ b/shaders/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite5.fsh b/shaders/composite5.fsh index 9e74d98..506d4b8 100644 --- a/shaders/composite5.fsh +++ b/shaders/composite5.fsh @@ -1,7 +1,7 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/composite5.vsh b/shaders/composite5.vsh index b132ee8..bffb14b 100644 --- a/shaders/composite5.vsh +++ b/shaders/composite5.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/deferred.fsh b/shaders/deferred.fsh index ed74936..8885f46 100644 --- a/shaders/deferred.fsh +++ b/shaders/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" //Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps diff --git a/shaders/deferred.vsh b/shaders/deferred.vsh index b59c577..cc1488f 100644 --- a/shaders/deferred.vsh +++ b/shaders/deferred.vsh @@ -1,6 +1,6 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/deferred1.fsh b/shaders/deferred1.fsh index 3dcd6c3..a2e283e 100644 --- a/shaders/deferred1.fsh +++ b/shaders/deferred1.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" //Computes volumetric clouds at variable resolution (default 1/4 res) diff --git a/shaders/deferred1.vsh b/shaders/deferred1.vsh index 74ba30b..28b47a0 100644 --- a/shaders/deferred1.vsh +++ b/shaders/deferred1.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/deferred2.fsh b/shaders/deferred2.fsh index 3a1d029..15bc220 100644 --- a/shaders/deferred2.fsh +++ b/shaders/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/deferred2.vsh b/shaders/deferred2.vsh index 467ae71..0bec5d7 100644 --- a/shaders/deferred2.vsh +++ b/shaders/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/final.fsh b/shaders/final.fsh index a79c46b..e08140d 100644 --- a/shaders/final.fsh +++ b/shaders/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/final.vsh b/shaders/final.vsh index 33c9b6d..8146059 100644 --- a/shaders/final.vsh +++ b/shaders/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" varying vec2 texcoord; diff --git a/shaders/gbuffers_all_particles.vsh b/shaders/gbuffers_all_particles.vsh index 1df9386..237d8c4 100644 --- a/shaders/gbuffers_all_particles.vsh +++ b/shaders/gbuffers_all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_solid.fsh b/shaders/gbuffers_all_solid.fsh index e5459bc..ca0a3f4 100644 --- a/shaders/gbuffers_all_solid.fsh +++ b/shaders/gbuffers_all_solid.fsh @@ -1,5 +1,5 @@ -#extension GL_EXT_gpu_shader4 : disable -#extension GL_ARB_shader_texture_lod : disable +//#extension GL_EXT_gpu_shader4 : disable +//#extension GL_ARB_shader_texture_lod : disable #include "/lib/settings.glsl" diff --git a/shaders/gbuffers_all_solid.vsh b/shaders/gbuffers_all_solid.vsh index cb42f58..55390ad 100644 --- a/shaders/gbuffers_all_solid.vsh +++ b/shaders/gbuffers_all_solid.vsh @@ -1,4 +1,4 @@ -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_translucent.fsh b/shaders/gbuffers_all_translucent.fsh index 66543ef..05327d5 100644 --- a/shaders/gbuffers_all_translucent.fsh +++ b/shaders/gbuffers_all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/gbuffers_all_translucent.vsh b/shaders/gbuffers_all_translucent.vsh index 4b94e96..8e29396 100644 --- a/shaders/gbuffers_all_translucent.vsh +++ b/shaders/gbuffers_all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_armor_glint.fsh b/shaders/gbuffers_armor_glint.fsh index 3331a48..be6fa5a 100644 --- a/shaders/gbuffers_armor_glint.fsh +++ b/shaders/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" varying vec4 lmtexcoord; diff --git a/shaders/gbuffers_armor_glint.vsh b/shaders/gbuffers_armor_glint.vsh index 5f387f1..a8082d3 100644 --- a/shaders/gbuffers_armor_glint.vsh +++ b/shaders/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_beaconbeam.vsh b/shaders/gbuffers_beaconbeam.vsh index bebcde5..8fcca72 100644 --- a/shaders/gbuffers_beaconbeam.vsh +++ b/shaders/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_spidereyes.vsh b/shaders/gbuffers_spidereyes.vsh index d12d16a..ebab698 100644 --- a/shaders/gbuffers_spidereyes.vsh +++ b/shaders/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_particles.vsh b/shaders/programs/all_particles.vsh index 170774e..a913831 100644 --- a/shaders/programs/all_particles.vsh +++ b/shaders/programs/all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.fsh b/shaders/programs/all_solid.fsh index a9965d8..e41236d 100644 --- a/shaders/programs/all_solid.fsh +++ b/shaders/programs/all_solid.fsh @@ -1,5 +1,5 @@ -#extension GL_EXT_gpu_shader4 : disable -#extension GL_ARB_shader_texture_lod : disable +//#extension GL_EXT_gpu_shader4 : disable +//#extension GL_ARB_shader_texture_lod : disable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.vsh b/shaders/programs/all_solid.vsh index 3093de1..da5e516 100644 --- a/shaders/programs/all_solid.vsh +++ b/shaders/programs/all_solid.vsh @@ -1,4 +1,4 @@ -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_translucent.fsh b/shaders/programs/all_translucent.fsh index d88726d..444edb1 100644 --- a/shaders/programs/all_translucent.fsh +++ b/shaders/programs/all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/programs/all_translucent.vsh b/shaders/programs/all_translucent.vsh index 84c2a68..21b2934 100644 --- a/shaders/programs/all_translucent.vsh +++ b/shaders/programs/all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/shadow.fsh b/shaders/shadow.fsh index 65c3563..9f1f64a 100644 --- a/shaders/shadow.fsh +++ b/shaders/shadow.fsh @@ -1,6 +1,6 @@ #version 120 -#extension GL_ARB_shader_texture_lod : disable -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_ARB_shader_texture_lod : disable +//#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/shadow.vsh b/shaders/shadow.vsh index 6ea55c6..2fb7c87 100644 --- a/shaders/shadow.vsh +++ b/shaders/shadow.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable /* diff --git a/shaders/world-1/composite15.fsh b/shaders/world-1/composite15.fsh index 530ca24..25a8f87 100644 --- a/shaders/world-1/composite15.fsh +++ b/shaders/world-1/composite15.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite15.vsh b/shaders/world-1/composite15.vsh index 79a53c2..3275077 100644 --- a/shaders/world-1/composite15.vsh +++ b/shaders/world-1/composite15.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.fsh b/shaders/world-1/composite2.fsh index fb46de9..e29c083 100644 --- a/shaders/world-1/composite2.fsh +++ b/shaders/world-1/composite2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.vsh b/shaders/world-1/composite2.vsh index abf6f83..4904423 100644 --- a/shaders/world-1/composite2.vsh +++ b/shaders/world-1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.fsh b/shaders/world-1/composite3.fsh index 4773f9d..d307c56 100644 --- a/shaders/world-1/composite3.fsh +++ b/shaders/world-1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.vsh b/shaders/world-1/composite3.vsh index 37618d7..3662991 100644 --- a/shaders/world-1/composite3.vsh +++ b/shaders/world-1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable flat varying float tempOffsets; diff --git a/shaders/world-1/composite6.fsh b/shaders/world-1/composite6.fsh index 49a0ce9..efaab15 100644 --- a/shaders/world-1/composite6.fsh +++ b/shaders/world-1/composite6.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite6.vsh b/shaders/world-1/composite6.vsh index 75aba89..ba85ff0 100644 --- a/shaders/world-1/composite6.vsh +++ b/shaders/world-1/composite6.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world-1/composite8.fsh b/shaders/world-1/composite8.fsh index d2cf26a..2e6773c 100644 --- a/shaders/world-1/composite8.fsh +++ b/shaders/world-1/composite8.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world-1/composite8.vsh b/shaders/world-1/composite8.vsh index abe7237..2ead011 100644 --- a/shaders/world-1/composite8.vsh +++ b/shaders/world-1/composite8.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; diff --git a/shaders/world-1/deferred.fsh b/shaders/world-1/deferred.fsh index f836680..5101bbb 100644 --- a/shaders/world-1/deferred.fsh +++ b/shaders/world-1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred.vsh b/shaders/world-1/deferred.vsh index 00468e2..dc314c3 100644 --- a/shaders/world-1/deferred.vsh +++ b/shaders/world-1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred2.fsh b/shaders/world-1/deferred2.fsh index 2b30fc1..579bfc1 100644 --- a/shaders/world-1/deferred2.fsh +++ b/shaders/world-1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world-1/deferred2.vsh b/shaders/world-1/deferred2.vsh index 4a65b44..1d24af4 100644 --- a/shaders/world-1/deferred2.vsh +++ b/shaders/world-1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world-1/final.fsh b/shaders/world-1/final.fsh index 627e47c..f63e40d 100644 --- a/shaders/world-1/final.fsh +++ b/shaders/world-1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/final.vsh b/shaders/world-1/final.vsh index 9bef0e3..7b1c8e7 100644 --- a/shaders/world-1/final.vsh +++ b/shaders/world-1/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/gbuffers_armor_glint.fsh b/shaders/world-1/gbuffers_armor_glint.fsh index b0f38a7..5339fa8 100644 --- a/shaders/world-1/gbuffers_armor_glint.fsh +++ b/shaders/world-1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; diff --git a/shaders/world-1/gbuffers_armor_glint.vsh b/shaders/world-1/gbuffers_armor_glint.vsh index cdae45a..9353bb7 100644 --- a/shaders/world-1/gbuffers_armor_glint.vsh +++ b/shaders/world-1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/res_params.glsl" /* diff --git a/shaders/world-1/gbuffers_beaconbeam.fsh b/shaders/world-1/gbuffers_beaconbeam.fsh index e3098b7..9006e58 100644 --- a/shaders/world-1/gbuffers_beaconbeam.fsh +++ b/shaders/world-1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable diff --git a/shaders/world-1/gbuffers_beaconbeam.vsh b/shaders/world-1/gbuffers_beaconbeam.vsh index 3dffeef..d43a22a 100644 --- a/shaders/world-1/gbuffers_beaconbeam.vsh +++ b/shaders/world-1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world-1/gbuffers_damagedblock.fsh b/shaders/world-1/gbuffers_damagedblock.fsh index 8731a3c..d51ec5d 100644 --- a/shaders/world-1/gbuffers_damagedblock.fsh +++ b/shaders/world-1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define PCF diff --git a/shaders/world-1/gbuffers_damagedblock.vsh b/shaders/world-1/gbuffers_damagedblock.vsh index ed7fcbe..7b641d2 100644 --- a/shaders/world-1/gbuffers_damagedblock.vsh +++ b/shaders/world-1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world-1/gbuffers_skybasic.vsh b/shaders/world-1/gbuffers_skybasic.vsh index fe4fec1..b76e386 100644 --- a/shaders/world-1/gbuffers_skybasic.vsh +++ b/shaders/world-1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world-1/gbuffers_spidereyes.vsh b/shaders/world-1/gbuffers_spidereyes.vsh index d4a9008..70f53ae 100644 --- a/shaders/world-1/gbuffers_spidereyes.vsh +++ b/shaders/world-1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world1/composite.fsh b/shaders/world1/composite.fsh index db2c53f..b9f1f58 100644 --- a/shaders/world1/composite.fsh +++ b/shaders/world1/composite.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite.vsh b/shaders/world1/composite.vsh index abf6f83..4904423 100644 --- a/shaders/world1/composite.vsh +++ b/shaders/world1/composite.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.fsh b/shaders/world1/composite10.fsh index 530ca24..25a8f87 100644 --- a/shaders/world1/composite10.fsh +++ b/shaders/world1/composite10.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.vsh b/shaders/world1/composite10.vsh index 79a53c2..3275077 100644 --- a/shaders/world1/composite10.vsh +++ b/shaders/world1/composite10.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.fsh b/shaders/world1/composite2.fsh index 9f5b5f0..05a5dfd 100644 --- a/shaders/world1/composite2.fsh +++ b/shaders/world1/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.vsh b/shaders/world1/composite2.vsh index 37618d7..3662991 100644 --- a/shaders/world1/composite2.vsh +++ b/shaders/world1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable flat varying float tempOffsets; diff --git a/shaders/world1/composite3.fsh b/shaders/world1/composite3.fsh index 3500f83..96e2d81 100644 --- a/shaders/world1/composite3.fsh +++ b/shaders/world1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite3.vsh b/shaders/world1/composite3.vsh index 75aba89..ba85ff0 100644 --- a/shaders/world1/composite3.vsh +++ b/shaders/world1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world1/composite4.fsh b/shaders/world1/composite4.fsh index a9bb48e..666e2ea 100644 --- a/shaders/world1/composite4.fsh +++ b/shaders/world1/composite4.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite4.vsh b/shaders/world1/composite4.vsh index abe7237..2ead011 100644 --- a/shaders/world1/composite4.vsh +++ b/shaders/world1/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; diff --git a/shaders/world1/deferred.fsh b/shaders/world1/deferred.fsh index ee9dfa3..c87db6e 100644 --- a/shaders/world1/deferred.fsh +++ b/shaders/world1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred.vsh b/shaders/world1/deferred.vsh index 00468e2..dc314c3 100644 --- a/shaders/world1/deferred.vsh +++ b/shaders/world1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred2.fsh b/shaders/world1/deferred2.fsh index 2b30fc1..579bfc1 100644 --- a/shaders/world1/deferred2.fsh +++ b/shaders/world1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world1/deferred2.vsh b/shaders/world1/deferred2.vsh index 4a65b44..1d24af4 100644 --- a/shaders/world1/deferred2.vsh +++ b/shaders/world1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world1/final.fsh b/shaders/world1/final.fsh index 627e47c..f63e40d 100644 --- a/shaders/world1/final.fsh +++ b/shaders/world1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/final.vsh b/shaders/world1/final.vsh index 9bef0e3..7b1c8e7 100644 --- a/shaders/world1/final.vsh +++ b/shaders/world1/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/gbuffers_armor_glint.fsh b/shaders/world1/gbuffers_armor_glint.fsh index b0f38a7..5339fa8 100644 --- a/shaders/world1/gbuffers_armor_glint.fsh +++ b/shaders/world1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; diff --git a/shaders/world1/gbuffers_armor_glint.vsh b/shaders/world1/gbuffers_armor_glint.vsh index fec8d09..c636189 100644 --- a/shaders/world1/gbuffers_armor_glint.vsh +++ b/shaders/world1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/res_params.glsl" /* diff --git a/shaders/world1/gbuffers_beaconbeam.fsh b/shaders/world1/gbuffers_beaconbeam.fsh index e3098b7..9006e58 100644 --- a/shaders/world1/gbuffers_beaconbeam.fsh +++ b/shaders/world1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable diff --git a/shaders/world1/gbuffers_beaconbeam.vsh b/shaders/world1/gbuffers_beaconbeam.vsh index 3dffeef..d43a22a 100644 --- a/shaders/world1/gbuffers_beaconbeam.vsh +++ b/shaders/world1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world1/gbuffers_damagedblock.fsh b/shaders/world1/gbuffers_damagedblock.fsh index 8731a3c..d51ec5d 100644 --- a/shaders/world1/gbuffers_damagedblock.fsh +++ b/shaders/world1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define PCF diff --git a/shaders/world1/gbuffers_damagedblock.vsh b/shaders/world1/gbuffers_damagedblock.vsh index ed7fcbe..7b641d2 100644 --- a/shaders/world1/gbuffers_damagedblock.vsh +++ b/shaders/world1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world1/gbuffers_skybasic.vsh b/shaders/world1/gbuffers_skybasic.vsh index fe4fec1..b76e386 100644 --- a/shaders/world1/gbuffers_skybasic.vsh +++ b/shaders/world1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world1/gbuffers_spidereyes.vsh b/shaders/world1/gbuffers_spidereyes.vsh index d4a9008..70f53ae 100644 --- a/shaders/world1/gbuffers_spidereyes.vsh +++ b/shaders/world1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : disable +//#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl"