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floodfill add buffer qualifiers, use image sampler
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@ -50,6 +50,11 @@ uniform sampler2D texture;
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uniform sampler2D specular;
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uniform sampler2D normals;
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#ifdef IS_LPV_ENABLED
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uniform sampler3D texLpv1;
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uniform sampler3D texLpv2;
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#endif
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varying vec4 tangent;
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varying vec4 normalMat;
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varying vec3 binormal;
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