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floodfill add buffer qualifiers, use image sampler
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@ -86,6 +86,10 @@ uniform sampler2D colortex13;
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uniform sampler2D colortex14;
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uniform sampler2D colortex15; // flat normals(rgb), vanillaAO(alpha)
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#ifdef IS_LPV_ENABLED
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uniform sampler3D texLpv1;
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uniform sampler3D texLpv2;
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#endif
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uniform mat4 shadowModelView;
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