mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
floodfill add buffer qualifiers, use image sampler
This commit is contained in:
@ -627,16 +627,16 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
|
||||
|
||||
#if LPV_SIZE == 8
|
||||
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256
|
||||
image.imgLpv1 = none RGB RGBA8 BYTE false false 256 256 256
|
||||
image.imgLpv2 = none RGB RGBA8 BYTE false false 256 256 256
|
||||
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 256 256 256
|
||||
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 256 256 256
|
||||
#elif LPV_SIZE == 7
|
||||
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 128 128 128
|
||||
image.imgLpv1 = none RGB RGBA8 BYTE false false 128 128 128
|
||||
image.imgLpv2 = none RGB RGBA8 BYTE false false 128 128 128
|
||||
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 128 128 128
|
||||
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 128 128 128
|
||||
#elif LPV_SIZE == 6
|
||||
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 64 64 64
|
||||
image.imgLpv1 = none RGB RGBA8 BYTE false false 64 64 64
|
||||
image.imgLpv2 = none RGB RGBA8 BYTE false false 64 64 64
|
||||
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 64 64 64
|
||||
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 64 64 64
|
||||
#endif
|
||||
#else
|
||||
program.world1/setup.enabled = false
|
||||
|
Reference in New Issue
Block a user