floodfill add buffer qualifiers, use image sampler

This commit is contained in:
NULL511
2024-05-04 16:33:11 -04:00
parent 94ad32bd7f
commit 50f0aacc5d
10 changed files with 40 additions and 13 deletions

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@ -627,16 +627,16 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
#if LPV_SIZE == 8
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256
image.imgLpv1 = none RGB RGBA8 BYTE false false 256 256 256
image.imgLpv2 = none RGB RGBA8 BYTE false false 256 256 256
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 256 256 256
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 256 256 256
#elif LPV_SIZE == 7
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 128 128 128
image.imgLpv1 = none RGB RGBA8 BYTE false false 128 128 128
image.imgLpv2 = none RGB RGBA8 BYTE false false 128 128 128
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 128 128 128
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 128 128 128
#elif LPV_SIZE == 6
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 64 64 64
image.imgLpv1 = none RGB RGBA8 BYTE false false 64 64 64
image.imgLpv2 = none RGB RGBA8 BYTE false false 64 64 64
image.imgLpv1 = texLpv1 RGB RGBA8 BYTE false false 64 64 64
image.imgLpv2 = texLpv2 RGB RGBA8 BYTE false false 64 64 64
#endif
#else
program.world1/setup.enabled = false