From 51b20180cb3c3054273c1cb00ef3a21d0712e49d Mon Sep 17 00:00:00 2001 From: Xonk Date: Mon, 31 Jul 2023 14:59:07 -0400 Subject: [PATCH] remove sky absorption for moon colors. goodbye physical base. --- shaders/deferred.vsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/deferred.vsh b/shaders/deferred.vsh index 0775286..3693103 100644 --- a/shaders/deferred.vsh +++ b/shaders/deferred.vsh @@ -130,7 +130,7 @@ void main() { skyAbsorb = vec3(1.0); moonColor = calculateAtmosphere(vec3(0.0), -sunVec, vec3(0.0,1.0,0.0), sunVec, -sunVec, planetSphere, skyAbsorb, 25,0.5); - moonColor = moonColorBase/4000.0*skyAbsorb; + moonColor = moonColorBase/4000.0; lightSourceColor = sunVis >= 1e-5 ? sunColor * sunVis : moonColor * moonVis;