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synced 2025-06-22 08:42:50 +08:00
more indirect light for clouds
and other minor tweaks
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@ -45,15 +45,6 @@ void main() {
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#ifndef TAA
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TAA_Offset = vec2(0.0);
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#endif
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// vec3 sc = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
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// ambientUp = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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// ambientDown = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
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// ambientLeft = texelFetch2D(colortex4,ivec2(2,37),0).rgb;
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// ambientRight = texelFetch2D(colortex4,ivec2(3,37),0).rgb;
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// ambientB = texelFetch2D(colortex4,ivec2(4,37),0).rgb;
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// ambientF = texelFetch2D(colortex4,ivec2(5,37),0).rgb;
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avgAmbient = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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