mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
more indirect light for clouds
and other minor tweaks
This commit is contained in:
@ -56,6 +56,7 @@ void main() {
|
||||
color = gl_Color;
|
||||
|
||||
avgAmbient = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
|
||||
|
||||
vec3 sc = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
|
||||
lightCol.a = float(sunElevation > 1e-5)*2-1.;
|
||||
lightCol.rgb = sc;
|
||||
|
Reference in New Issue
Block a user