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fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
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@ -341,16 +341,18 @@ void ApplySSRT(
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// rayDir.y = mix(-1.0, rayDir.y, lightmaps.y*lightmaps.y);
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skycontribution = pow(skyCloudsFromTexLOD(rayDir, colortex4, 0).rgb/30, vec3(0.7)) *2.5 * ambient_brightness * Lighting.a + Lighting.rgb;
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#else
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skycontribution = (pow(skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0,vec3(0.7)) * 2.5 * ambient_brightness) * Lighting.a + skylightcolor*(1-Lighting.a) + Lighting.rgb;
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skycontribution = (pow(skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0,vec3(0.7))/2.5 * ambient_brightness) * Lighting.a + skylightcolor*(1-Lighting.a) + Lighting.rgb;
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#endif
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#else
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#ifdef OVERWORLD_SHADER
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if(isGrass) rayDir.y = clamp(rayDir.y + 0.25,-1,1);
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skycontribution = skylightcolor * (max(rayDir.y,pow(1.0-lightmaps.y,2))*0.95+0.05) + Lighting.rgb;
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#else
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skycontribution = skylightcolor + Lighting.rgb;
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#endif
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skycontribution = skylightcolor * (max(rayDir.y,pow(1.0-lightmaps.y,2))*0.95+0.05) + Lighting.rgb;
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#if indirect_effect == 4
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skycontribution2 = skylightcolor + Lighting.rgb;
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#endif
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