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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 11:42:51 +08:00
changed defaults for this branch only
fixed iris buffer thing added focus laser color (due to budder DEMANDING and threatening my family /s) oh yeah, enabled fog!
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@ -19,11 +19,7 @@ const int colortex2Format = RGBA16F; //forward + transparencies (gbuffer->com
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const int colortex3Format = R11F_G11F_B10F; //frame buffer + bloom (deferred6->final)
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const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
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#ifdef SCREENSHOT_MODE
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const int colortex5Format = RGBA32F; //TAA buffer (everything)
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#else
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const int colortex5Format = R11F_G11F_B10F; //TAA buffer (everything)
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#endif
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const int colortex5Format = RGBA32F; //TAA buffer (everything)
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const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
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const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
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