mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 11:42:51 +08:00
changed defaults for this branch only
fixed iris buffer thing added focus laser color (due to budder DEMANDING and threatening my family /s) oh yeah, enabled fog!
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@ -54,7 +54,6 @@ flat varying int lightningBolt;
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uniform int frameCounter;
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uniform float far;
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uniform float aspectRatio;
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uniform float viewHeight;
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uniform float viewWidth;
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@ -269,9 +268,8 @@ void main() {
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jitter = rotate(frameCounter) * jitter;
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jitter.y *= aspectRatio;
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jitter.x *= DOF_ANAMORPHIC_RATIO;
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float focus = DOF_JITTER_FOCUS;
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float distanceToFocus = gl_Position.z - focus;
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gl_Position.xy += (jitter * JITTER_STRENGTH) * distanceToFocus * 1e-2;
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float focusMul = gl_Position.z - DOF_JITTER_FOCUS;
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gl_Position.xy += (jitter * JITTER_STRENGTH) * focusMul * 1e-2;
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#endif
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}
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