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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 11:42:51 +08:00
changed defaults for this branch only
fixed iris buffer thing added focus laser color (due to budder DEMANDING and threatening my family /s) oh yeah, enabled fog!
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@ -229,8 +229,8 @@ float day7 = clamp(clamp(Day-7, 0.0,1.0)*clamp(9-Day, 0.0,1.0),0.0,1.0);
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float Night = clamp((Time-13000)/2000,0,1) * clamp((23000-Time)/2000,0,1) ;
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// set densities. morn, noon, even, night
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vec4 UniformDensity = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 CloudyDensity = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 UniformDensity = vec4(1.0, 0.5, 0.3, 1.0);
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vec4 CloudyDensity = vec4(1.0, 1.0, 1.0, 1.0);
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#ifdef Daily_Weather
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DailyWeather_FogDensity(UniformDensity, CloudyDensity); // let daily weather influence fog densities.
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