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fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
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@ -29,6 +29,7 @@ screen.Direct_Light = Direct Light
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option.TRANSLUCENT_COLORED_SHADOWS = Colored Shadows
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option.SCREENSPACE_CONTACT_SHADOWS = Screen-space Shadows
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option.RENDER_ENTITY_SHADOWS = Shadows for Entities
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option.RENDER_PLAYER_SHADOWS = Shadows for the Player
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option.shadowMapResolution = Shadow Resolution
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option.shadowDistance = Shadow Distance
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value.shadowDistance.32.0 = 2 Chunks
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@ -696,4 +697,4 @@ option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFOR
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through the it. §aPERFORMANCE COST:§r medium
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium
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