fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.

This commit is contained in:
Xonk
2024-05-09 19:14:41 -04:00
parent e1787e4355
commit 56389b9eef
8 changed files with 57 additions and 28 deletions

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@ -29,6 +29,7 @@ screen.Direct_Light = Direct Light
option.TRANSLUCENT_COLORED_SHADOWS = Colored Shadows
option.SCREENSPACE_CONTACT_SHADOWS = Screen-space Shadows
option.RENDER_ENTITY_SHADOWS = Shadows for Entities
option.RENDER_PLAYER_SHADOWS = Shadows for the Player
option.shadowMapResolution = Shadow Resolution
option.shadowDistance = Shadow Distance
value.shadowDistance.32.0 = 2 Chunks
@ -696,4 +697,4 @@ option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFOR
option.TOGGLE_VL_FOG = Toggle Volumetric Fog
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through the it. §aPERFORMANCE COST:§r medium
option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium