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fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
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@ -132,6 +132,8 @@ const float entityShadowDistanceMul = 0.25; // [0.01 0.02 0.03 0.04 0.05 0.10 0.
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#define RENDER_ENTITY_SHADOWS
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#define RENDER_PLAYER_SHADOWS
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#define SCREENSPACE_CONTACT_SHADOWS
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#define Variable_Penumbra_Shadows
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@ -746,4 +748,6 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#if DH_KNOWN_ISSUES == 0
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#endif
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#ifdef PARTICLE_RENDERING_FIX
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#endif
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#ifdef RENDER_PLAYER_SHADOWS
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#endif
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