fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.

This commit is contained in:
Xonk
2024-05-09 19:14:41 -04:00
parent e1787e4355
commit 56389b9eef
8 changed files with 57 additions and 28 deletions

View File

@ -27,7 +27,9 @@ iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUS
#ifndef RENDER_ENTITY_SHADOWS
shadowBlockEntities = false
shadowEntities = false
shadowPlayer = true
#ifdef RENDER_PLAYER_SHADOWS
shadowPlayer = true
#endif
#endif
@ -135,7 +137,7 @@ BLISS_SHADERS <empty> \
screen.Direct_Light = [Shadows] [Subsurface_Scattering] [Sun_and_Moon_Colors] OLD_LIGHTLEAK_FIX sunPathRotation sun_illuminance MOONPHASE_BASED_MOONLIGHT moon_illuminance
screen.Shadows.columns=1
screen.Shadows = TRANSLUCENT_COLORED_SHADOWS SCREENSPACE_CONTACT_SHADOWS RENDER_ENTITY_SHADOWS entityShadowDistanceMul <empty> [Filtering] shadowMapResolution shadowDistance OPTIMIZED_SHADOW_DISTANCE
screen.Shadows = TRANSLUCENT_COLORED_SHADOWS SCREENSPACE_CONTACT_SHADOWS RENDER_ENTITY_SHADOWS RENDER_PLAYER_SHADOWS entityShadowDistanceMul <empty> [Filtering] shadowMapResolution shadowDistance OPTIMIZED_SHADOW_DISTANCE
screen.Subsurface_Scattering.columns=1
screen.Subsurface_Scattering = SSS_TYPE sss_density_multiplier sss_absorbance_multiplier LabSSS_Curve <empty> MISC_BLOCK_SSS MOB_SSS <empty> Ambient_SSS ambientsss_brightness