add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting

This commit is contained in:
Xonk
2024-06-19 21:44:21 -04:00
parent afe1a2f30e
commit 56ad3b059d
33 changed files with 843 additions and 771 deletions

View File

@ -118,7 +118,7 @@ void main() {
vec2 PackLightmaps = lightmapCoords;
// PackLightmaps.y *= 1.05;
// PackLightmaps = min(max(PackLightmaps - 0.001*blueNoise(),0.0)*1.002,1.0);
PackLightmaps = min(max(PackLightmaps,0.0)*1.05,1.0);
vec4 data1 = clamp( encode(normals.xyz, PackLightmaps), 0.0, 1.0);