add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting

This commit is contained in:
Xonk
2024-06-19 21:44:21 -04:00
parent afe1a2f30e
commit 56ad3b059d
33 changed files with 843 additions and 771 deletions

View File

@ -432,6 +432,14 @@ void main() {
#endif
#endif
#ifdef NETHER_SHADER
AmbientLightColor = skyCloudsFromTexLOD2(vec3(0.0,1.0,0.0), colortex4, 6).rgb / 30.0;
#endif
#ifdef END_SHADER
AmbientLightColor = vec3(0.3,0.6,1.0) * 0.5;
#endif
#ifdef IS_LPV_ENABLED
vec3 lpvPos = GetLpvPosition(feetPlayerPos);