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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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@ -432,6 +432,14 @@ void main() {
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#endif
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#endif
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#ifdef NETHER_SHADER
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AmbientLightColor = skyCloudsFromTexLOD2(vec3(0.0,1.0,0.0), colortex4, 6).rgb / 30.0;
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#endif
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#ifdef END_SHADER
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AmbientLightColor = vec3(0.3,0.6,1.0) * 0.5;
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#endif
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#ifdef IS_LPV_ENABLED
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vec3 lpvPos = GetLpvPosition(feetPlayerPos);
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