add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting

This commit is contained in:
Xonk
2024-06-19 21:44:21 -04:00
parent afe1a2f30e
commit 56ad3b059d
33 changed files with 843 additions and 771 deletions

View File

@ -441,7 +441,8 @@ void main() {
}
if (blockId == BLOCK_CAVE_VINE_BERRIES || blockId == ITEM_GLOW_BERRIES) {
lightColor = vec3(0.651, 0.369, 0.157);
lightColor = vec3(1.0, 1.0, 0.5);
lightRange = 14.0;
mixWeight = 1.0;
}
@ -524,7 +525,7 @@ void main() {
}
if (blockId == BLOCK_GLOW_LICHEN || blockId == ITEM_GLOW_LICHEN) {
lightColor = vec3(0.092, 0.217, 0.126);
lightColor = vec3(0.1, 0.2, 0.12);
lightRange = 7.0;
}