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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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@ -441,7 +441,8 @@ void main() {
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}
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if (blockId == BLOCK_CAVE_VINE_BERRIES || blockId == ITEM_GLOW_BERRIES) {
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lightColor = vec3(0.651, 0.369, 0.157);
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lightColor = vec3(1.0, 1.0, 0.5);
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lightRange = 14.0;
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mixWeight = 1.0;
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}
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@ -524,7 +525,7 @@ void main() {
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}
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if (blockId == BLOCK_GLOW_LICHEN || blockId == ITEM_GLOW_LICHEN) {
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lightColor = vec3(0.092, 0.217, 0.126);
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lightColor = vec3(0.1, 0.2, 0.12);
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lightRange = 7.0;
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}
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