add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting

This commit is contained in:
Xonk
2024-06-19 21:44:21 -04:00
parent afe1a2f30e
commit 56ad3b059d
33 changed files with 843 additions and 771 deletions

View File

@ -1,20 +1,19 @@
option.BLISS_SHADERS=Bliss
value.BLISS_SHADERS.0=A Chocapic13 Edit
value.BLISS_SHADERS.1=By Xonk
value.BLISS_SHADERS.2=Version GIT-HEAD
option.SHADER_VERSION_LABEL = Bliss In-Dev Commit Number
# if you're here to translate, this is a joke, these don't do what they say
profile.QUALITY=Quality
profile.PERFORMANCE=Performance
screen.Misc_Settings = Misc. Settings
screen.Misc_Settings = §cDebugging§r/Experimental Settings
screen.Sun_and_Moon_Colors = Sun/Moon Colors
option.sunPathRotation = Sun Angle
option.sun_illuminance = Sun Illuminance
option.moon_illuminance = Moon Illuminance
option.MOONPHASE_BASED_MOONLIGHT = Moonphase brightness levels
option.RESOURCEPACK_SKY = ResourcePack Sky
screen.Mod_support = Settings For Supported Mods
option.RESOURCEPACK_SKY = Resource Pack Sky
value.RESOURCEPACK_SKY.0 = Do not use
value.RESOURCEPACK_SKY.1 = Sky + Shader sun/moon
value.RESOURCEPACK_SKY.2 = Full sky
@ -109,6 +108,9 @@ screen.Direct_Light = Direct Light
option.LPV_REDSTONE_LIGHTS = Redstone Lights
option.LPV_COLORED_CANDLES = Colored Candles
option.LPV_NOSHADOW_HACK = Iris <= 1.7.0 Fix
option.LPV_VL_FOG_ILLUMINATION = Fog Light Propagation
option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS = Fog Light Propagation Brightness
suffix.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS=%
screen.Subsurface_Scattering = Sub-Surface Scattering
option.LabSSS_Curve = LabSSS Curve
@ -417,7 +419,7 @@ screen.Post_Processing = Post Processing
option.TAA_UPSCALING = Temporal Upscaling
option.SCALE_FACTOR = Scale Factor
screen.COLOR_GRADING = Color Grading
option.TONE_CURVE = Tone Curve
option.LUMINANCE_CURVE = Tone Curve
option.LOWER_CURVE = Lower Curve
option.UPPER_CURVE = Upper Curve
option.COLOR_GRADING_ENABLED=Color Grading
@ -552,7 +554,9 @@ screen.Ambient_light.comment = Configure settings related to the lighting in sha
option.LPV_REDSTONE_LIGHTS.comment = Allows redstone blocks to contribute to colored lighting.
option.LPV_COLORED_CANDLES.comment = Allows colored candles to emit matching colored lighting.
option.LPV_NOSHADOW_HACK.comment = Fix for Iris 1.7.0 and lower! Allows floodfill to work in Nether & End, but disables entity & dropped item lights.
option.LPV_VL_FOG_ILLUMINATION.comment = Allow the colored lighting to light up the air around it.
option.LPV_VL_FOG_ILLUMINATION_BRIGHTNESS.comment = Configure the brightness of lit up fog.
screen.Resource_Pack_Support.comment = A handfull of effects that use information provided by a resourcepack.
screen.Reflections.comment = Configure the reflections that use information provided by a LabPBR resourcepack.
option.Specular_Reflections.comment = Toggle all reflections for Labpbr packs. This enables the sun reflection, and allows other settings to be enabled below. §aPERFORMANCE COST:§r low
@ -668,7 +672,7 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
option.TAA_UPSCALING.comment = Toggle temporal upscaling. This retains a good amount of quality from a lower resolution image when it upscales. so you can still have a high looking resolution compared to typical upsanpling and still have better performance.
option.SCALE_FACTOR.comment = Configure from what fraction of your resolution to upscale from. Below 0.5 is not recommended at all i only have it as an option because it's funny :P
screen.COLOR_GRADING.comment = Advanced color grading options
option.TONE_CURVE.comment = Enable the tone curve. This is independent from color grading and is applied first.
option.LUMINANCE_CURVE.comment = Enable the tone curve. This is independent from color grading and is applied first.
option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness. This is applied after the tone curve
option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low