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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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@ -1,5 +1,5 @@
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// LPV block brightness scale
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const float LpvBlockBrightness = 2.0;
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const float LpvBlockBrightness = 1.0;
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float lpvCurve(float values) {
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