add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting

This commit is contained in:
Xonk
2024-06-19 21:44:21 -04:00
parent afe1a2f30e
commit 56ad3b059d
33 changed files with 843 additions and 771 deletions

View File

@ -1,5 +1,5 @@
// LPV block brightness scale
const float LpvBlockBrightness = 2.0;
const float LpvBlockBrightness = 1.0;
float lpvCurve(float values) {