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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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@ -191,7 +191,7 @@ void DoSpecularReflections(
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Roughness = 1.0 - Roughness; Roughness *= Roughness;
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F0 = F0 == 0.0 ? 0.02 : F0;
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// Roughness = 0.1;
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// Roughness = 0.0;
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// F0 = 0.9;
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mat3 Basis = CoordBase(Normal);
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