Exposed DH's noise settings to shader config

This commit is contained in:
MikiP98
2025-03-04 21:44:49 +01:00
parent 232e5304a8
commit 57d1977381
3 changed files with 10 additions and 5 deletions

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@ -102,9 +102,11 @@ float densityAtPos(in vec3 pos){
// https://gitlab.com/jeseibel/distant-horizons-core/-/blob/main/core/src/main/resources/shaders/flat_shaded.frag?ref_type=heads
// Property of Distant Horizons [mod]
const int noiseSteps = 4;
const float noiseIntensity = 10.0;
const int noiseDropoff = 1024;
// --- NOISE SETTINGS ---
const int noiseSteps = NOISE_RESOLUTION;
const float noiseIntensity = NOISE_INTENSITY;
const int noiseDropoff = NOISE_DROPOFF;
// ----------------------
float rand(float co) { return fract(sin(co*(91.3458)) * 47453.5453); }
float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); }