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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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@ -397,7 +397,7 @@ void main() {
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//////////////////////////////// ////////////////////////////////
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vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM) * color;
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#if defined HAND
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if (Albedo.a < 0.1) discard;
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#endif
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