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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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@ -186,9 +186,9 @@ void main() {
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gl_Position = ftransform();
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vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
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/////// ----- COLOR STUFF ----- ///////
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color = gl_Color;
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@ -239,6 +239,7 @@ void main() {
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#endif
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NameTags = 0;
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#ifdef ENTITIES
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// disallow POM to work on item frames.
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