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tiny tweak to nether slighting to make it more stable
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@ -8,7 +8,7 @@ const bool colortex5MipmapEnabled = true;
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const bool colortex12MipmapEnabled = true;
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// #ifndef Rough_reflections
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// const bool colortex4MipmapEnabled = true;
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const bool colortex4MipmapEnabled = true;
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// #endif
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const bool shadowHardwareFiltering = true;
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