mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-24 01:22:38 +08:00
tiny tweak to nether slighting to make it more stable
This commit is contained in:
@ -305,6 +305,10 @@ void main() {
|
||||
else Albedo.a = 0.0;
|
||||
#endif
|
||||
|
||||
#ifdef WhiteWorld
|
||||
Albedo.rgb = vec3(1.0);
|
||||
#endif
|
||||
|
||||
////////////////////////////////
|
||||
//////////////////////////////// NORMAL
|
||||
////////////////////////////////
|
||||
|
Reference in New Issue
Block a user