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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
add heat effect when on fire
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@ -324,7 +324,7 @@ SHADER_VERSION_LABEL <empty> \
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SHADOWS_GRADE_MUL MIDS_GRADE_MUL HIGHLIGHTS_GRADE_MUL
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### COOL GAMEPLAY EFFECTS
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screen.GAMEPLAY_EFFECTS = FLASHLIGHT [FLASHLIGHT_SETTING] MOTION_AMOUNT WATER_ON_CAMERA_EFFECT DAMAGE_TAKEN_EFFECT LOW_HEALTH_EFFECT LOW_HEALTH_EFFECT_START CRITICALLY_LOW_HEALTH_EFFECT_START
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screen.GAMEPLAY_EFFECTS = FLASHLIGHT [FLASHLIGHT_SETTING] MOTION_AMOUNT WATER_ON_CAMERA_EFFECT DAMAGE_TAKEN_EFFECT ON_FIRE_DISTORT_EFFECT LOW_HEALTH_EFFECT LOW_HEALTH_EFFECT_START CRITICALLY_LOW_HEALTH_EFFECT_START
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screen.FLASHLIGHT_SETTING.columns = 2
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screen.FLASHLIGHT_SETTING = FLASHLIGHT FLASHLIGHT_R \
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FLASHLIGHT_SPECULAR FLASHLIGHT_G \
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@ -474,6 +474,9 @@ uniform.bool.worldTimeChangeCheck = abs(smooth(sunAngle, 1.0, 1.0) - sunAngle) >
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uniform.float.exitWater = smooth(if(isEyeInWater == 1,1,0),0.0,5.0)
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uniform.float.enterWater = smooth(if(isEyeInWater == 1,1,0),1.5,0.0)
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#endif
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#if defined ON_FIRE_DISTORT_EFFECT
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uniform.float.exitLava = smooth(if(isEyeInWater == 2 || is_burning,1,0),0.5,3.0)
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#endif
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#if defined LOW_HEALTH_EFFECT || defined DAMAGE_TAKEN_EFFECT
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#ifdef IS_IRIS
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