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https://github.com/X0nk/Bliss-Shader.git
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tiny tweaks
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@ -860,7 +860,7 @@ void main() {
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#ifndef ambientLight_only
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background += drawSun(dot(lightCol.a * WsunVec, np3),0, DirectLightColor,vec3(0.0)) ; // sun
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// vec3 moon = drawSun(dot(lightCol.a * -WsunVec, np3),0, DirectLightColor/5,vec3(0.0)) ; // moon
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background += Moon(np3, -WsunVec, DirectLightColor*25, background); // moon
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background += Moon(np3, -WsunVec, blackbody2(12000), background); // moon
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#endif
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background *= clamp( (np3.y+ 0.02)*5.0 + (eyeAltitude - 319)/800000 ,0.0,1.0);
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