tiny tweaks

This commit is contained in:
Xonk
2023-06-20 00:19:32 -04:00
parent cf945dcb8c
commit 5aea35fe25
6 changed files with 26 additions and 9 deletions

View File

@ -61,6 +61,9 @@ flat varying int NameTags;
in vec3 at_velocity;
out vec3 velocity;
flat varying int PHYSICSMOD_SNOW;
uniform mat4 gbufferModelView;
uniform mat4 gbufferModelViewInverse;
attribute vec4 mc_midTexCoord;
@ -151,6 +154,9 @@ float densityAtPos(in vec3 pos){
return mix(xy.r,xy.g, f.y);
}
float luma(vec3 color) {
return dot(color,vec3(0.21, 0.72, 0.07));
}
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
@ -208,14 +214,22 @@ void main() {
velocity = at_velocity;
NameTags = 0;
PHYSICSMOD_SNOW = 0;
#ifdef ENTITIES
#ifdef ENTITY_PHYSICSMOD_SNOW
if(entityId == 829925) PHYSICSMOD_SNOW = 1;
#endif
// try and single out nametag text and then discard nametag background
// if( dot(gl_Color.rgb, vec3(1.0/3.0)) < 1.0) NameTags = 1;
// if(gl_Color.a < 1.0) NameTags = 1;
// if(gl_Color.a >= 0.24 && gl_Color.a <= 0.25 ) gl_Position = vec4(10,10,10,1);
#endif