add bloomy particles misc setting

This commit is contained in:
Xonk
2023-12-21 15:21:15 -05:00
parent 08d97f20ff
commit 5b7fa2ce52
4 changed files with 10 additions and 5 deletions

View File

@ -118,9 +118,9 @@ void main() {
#else
gl_FragData[0].a = 1.0;
#endif
gl_FragData[1].a = 0.0; // for bloomy rain and stuff
#ifndef BLOOMY_PARTICLES
gl_FragData[1].a = 0.0; // for bloomy rain and stuff
#endif
vec3 Direct_lighting = vec3(0.0);
vec3 Indirect_lighting = vec3(0.0);
vec3 Torch_Color = vec3(TORCH_R,TORCH_G,TORCH_B);