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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
add bloomy particles misc setting
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@ -312,8 +312,8 @@ void main() {
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color.rgb = mix(color.rgb, cavefogCol*fogfade, fogdistfade * (1.0-lightleakfix) * (1.0-darknessFactor) * clamp( 1.5 - np3.y,0.,1)) ;
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}
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#endif
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#ifdef END_SHADER
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#ifdef END_SHADER
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if (isEyeInWater == 0){
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vec3 hazeColor = vec3(0.3,0.75,1.0) * 0.3;
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@ -321,6 +321,8 @@ void main() {
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color.rgb = mix(hazeColor, color.rgb, hazeDensity) ;
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}
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#endif
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// underwater fog
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if (isEyeInWater == 1){
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float dirtAmount = Dirt_Amount;
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@ -345,6 +347,7 @@ void main() {
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// bloomy rain effect
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float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);
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if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
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// if(rainDrops > 0.0) bloomyFogMult *= exp((1.0 - rainDrops) * -0.1);
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#endif
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/// lava.
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