add controllable exposure brightening and darkening

This commit is contained in:
Xonk
2024-11-15 18:52:43 -05:00
parent 9642537cba
commit 5b9bb4c089
3 changed files with 5 additions and 5 deletions

View File

@ -289,7 +289,7 @@ void main() {
float expFunc = 0.5+0.5*tanh(log(L));
// float targetExposure = 1.0/log(L+1.05);
float targetExposure = 0.35/log(L+1.05); // mine
float targetExposure = (EXPOSURE_DARKENING * 0.35)/log(L+1.0 + EXPOSURE_BRIGHTENING * 0.05);
// float targetExposure = 0.18/log2(L*2.5+1.045)*0.62; // choc original
avgL2 = clamp(mix(avgB,texelFetch2D(colortex4,ivec2(10,37),0).b,0.985),0.00003051757,65000.0);