mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
This commit is contained in:
@ -102,7 +102,7 @@ void main() {
|
||||
#endif
|
||||
|
||||
#ifdef Hand_Held_lights
|
||||
lightmap.x = max(lightmap.x, HELD_ITEM_BRIGHTNESS * clamp( pow(max(1.0-length(viewPos)/10,0.0),1.5),0.0,1.0));
|
||||
lightmap.x = max(lightmap.x, HELD_ITEM_BRIGHTNESS * clamp( pow(max(1.0-length(viewPos)/HANDHELD_LIGHT_RANGE,0.0),1.5),0.0,1.0));
|
||||
#endif
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user