mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
This commit is contained in:
@ -58,7 +58,6 @@ flat varying float HELD_ITEM_BRIGHTNESS;
|
||||
|
||||
|
||||
|
||||
flat varying int PHYSICSMOD_SNOW;
|
||||
flat varying int NameTags;
|
||||
|
||||
uniform int frameCounter;
|
||||
@ -240,16 +239,11 @@ void main() {
|
||||
#endif
|
||||
|
||||
NameTags = 0;
|
||||
PHYSICSMOD_SNOW = 0;
|
||||
|
||||
#ifdef ENTITIES
|
||||
// disallow POM to work on item frames.
|
||||
if(entityId == 2300) SIGN = 1;
|
||||
|
||||
#ifdef ENTITY_PHYSICSMOD_SNOW
|
||||
if(entityId == 829925) PHYSICSMOD_SNOW = 1;
|
||||
#endif
|
||||
|
||||
|
||||
// try and single out nametag text and then discard nametag background
|
||||
// if( dot(gl_Color.rgb, vec3(1.0/3.0)) < 1.0) NameTags = 1;
|
||||
|
Reference in New Issue
Block a user