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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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@ -182,6 +182,7 @@ void applyContrast(inout vec3 color, float contrast){
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void ApplyDistortion(inout vec2 Texcoord, vec2 TangentNormals, vec2 depths){
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vec2 UnalteredTexcoord = Texcoord;
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Texcoord = abs(Texcoord + (TangentNormals * clamp((ld(depths.x) - ld(depths.y)) * 0.5,0.0,0.15)) * RENDER_SCALE );
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