add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.

This commit is contained in:
Xonk
2024-01-11 14:43:16 -05:00
parent 6d9771bb72
commit 5cac7c90a4
11 changed files with 35 additions and 264 deletions

View File

@ -182,6 +182,7 @@ void applyContrast(inout vec3 color, float contrast){
void ApplyDistortion(inout vec2 Texcoord, vec2 TangentNormals, vec2 depths){
vec2 UnalteredTexcoord = Texcoord;
Texcoord = abs(Texcoord + (TangentNormals * clamp((ld(depths.x) - ld(depths.y)) * 0.5,0.0,0.15)) * RENDER_SCALE );