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add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
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@ -249,6 +249,7 @@ screen.World = World
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option.Dirt_Amount = Dirt Amount
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option.Water_Top_Layer = Ocean Y coordinate
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option.WATER_WAVE_STRENGTH = Wave Strength
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option.SNELLS_WINDOW = Snell's Window
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screen.Water_fog_color = Water Fog Settings
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option.Dirt_Scatter_R = Scatter Red (dirt)
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@ -524,3 +525,4 @@ option.CloudLayer2_density.comment = Configure how dense, or thick these clouds
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option.CloudLayer2_height.comment = Configure the height at which these clouds fly at. §cTHESE CANNOT BE LOWER THAN THE LARGE CLOUDS§r
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option.SKY_GROUND.comment = §bWhat is this?§r This is the dark bottom half of the sky that WOULD be the ground, if minecraft had infinite render distance. §aPERFORMANCE COST:§r very very low. §cdisabling this is very slightly slower than having it on due to extra math.§r
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option.SNELLS_WINDOW.comment = §bWhat is this?§r this is the dark reflective circle you see when under-water. This is an approximation of a thing that happens in reality known as "total internal reflection". §aPERFORMANCE COST:§r very very very small.
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