diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index c8da4e0..0d6a7d0 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -304,8 +304,8 @@ vec3 specularReflections( f0 = f0 == 0.0 ? 0.02 : f0; // if(isHand){ - f0 = 0.9; - roughness = 0.25; + // f0 = 0.9; + // roughness = 0.25; // } bool isMetal = f0 > 229.5/255.0;