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floodfill fix tex-normal; cleanup
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@ -1268,8 +1268,8 @@ void main() {
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#endif
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#ifdef IS_LPV_ENABLED
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*FlatNormals + slopednormal;
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*viewToWorld(FlatNormals) + slopednormal;
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#else
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const vec3 lpvPos = vec3(0.0);
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#endif
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