mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fix missing moonphase uniform
This commit is contained in:
@ -163,10 +163,10 @@ void main() {
|
||||
|
||||
Indirect_lighting = DoAmbientLightColor(AmbientLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), clamp(lightmap.xy,0,1));
|
||||
|
||||
#ifndef LINES
|
||||
gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * Albedo;
|
||||
#else
|
||||
#ifdef LINES
|
||||
gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * toLinear(color.rgb);
|
||||
#else
|
||||
gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * Albedo;
|
||||
#endif
|
||||
|
||||
// distance fade targeting the world border...
|
||||
|
Reference in New Issue
Block a user