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Add toggle for entity shadows
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@ -273,6 +273,9 @@ const float shadowDistanceRenderMul = -1.0; //[-1.0 1.0] THIS WILL BREAK SUBSURF
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#define SHADOW_DISABLE_ALPHA_MIPMAPS // Disables mipmaps on the transparency of alpha-tested things like foliage, may cost a few fps in some cases
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#define Stochastic_Transparent_Shadows // Highly recommanded to enable SHADOW_DISABLE_ALPHA_MIPMAPS with it. Uses noise to simulate transparent objects' shadows (not colored). It is also recommended to increase Min_Shadow_Filter_Radius with this.
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#define RENDER_ENTITY_SHADOWS
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// --- SSGI/RTAO ---
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