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Add toggle for entity shadows
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@ -1,5 +1,12 @@
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#shaders/shaders.properties
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#Minecraft Settings
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#ifndef RENDER_ENTITY_SHADOWS
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shadowBlockEntities = false
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shadowEntities = false
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#endif
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oldLighting=false
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underwaterOverlay=false
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sun=true
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@ -57,7 +64,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
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screen.Direct_Light = [Shadows] [Subsurface_Scattering] [Sun_and_Moon_Colors] sunPathRotation sun_illuminance moon_illuminance
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screen.Shadows.columns=1
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screen.Shadows = SCREENSPACE_CONTACT_SHADOWS <empty> [Filtering] shadowMapResolution shadowDistance
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screen.Shadows = SCREENSPACE_CONTACT_SHADOWS RENDER_ENTITY_SHADOWS <empty> [Filtering] shadowMapResolution shadowDistance
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screen.Subsurface_Scattering.columns=1
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screen.Subsurface_Scattering = SSS_TYPE LabSSS_Curve <empty> Ambient_SSS ambientsss_brightness
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@ -179,7 +186,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
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screen.Editing = Compositing_Sky CompSky_R CompSky_G CompSky_B
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######## MISC SETTINGS
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screen.Misc_Settings.columns=1
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screen.Misc_Settings = [the_orb] [lightning_color] WhiteWorld ambientLight_only Glass_Tint display_LUT ambientSSS_view
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screen.Misc_Settings = [the_orb] [lightning_color] WhiteWorld ambientLight_only Glass_Tint display_LUT ambientSSS_view
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screen.the_orb.columns = 1
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screen.the_orb = THE_ORB ORB_X ORB_Y ORB_Z ORB_ColMult ORB_R ORB_G ORB_B
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@ -366,8 +373,6 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
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# photon shit
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uniform.vec2.view_res = vec2(viewWidth, viewHeight)
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uniform.vec2.view_pixel_size = vec2(1.0 / viewWidth, 1.0 / viewHeight)
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