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Add toggle for entity shadows
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@ -25,6 +25,9 @@ void main() {
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gl_FragData[0].a = texture2DLod(tex,texcoord.xy,0).a;
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#endif
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#ifdef RENDER_ENTITY_SHADOWS
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#endif
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#ifdef Stochastic_Transparent_Shadows
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gl_FragData[0].a = float(gl_FragData[0].a >= R2_dither());
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#endif
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