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unbreak cloud fog
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@ -142,7 +142,7 @@ vec3 calculateAtmosphere(vec3 background, vec3 viewVector, vec3 upVector, vec3 s
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transmittance *= stepTransmittance ;
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}
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vec3 scattering = scatteringSun * sunColorBase + (scatteringAmbient) * background + scatteringMoon*moonColorBase ;
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// scattering = vec3(0,high_sun*255.,0);
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return scattering;
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