add "BIOME TINT WATER" setting for when "GLASS TINT" is on

This commit is contained in:
Xonk
2024-01-11 14:59:43 -05:00
parent 5cac7c90a4
commit 6323326460
4 changed files with 7 additions and 4 deletions

View File

@ -316,7 +316,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
vec4 COLORTEST = vec4(Albedo, UnchangedAlpha);
#ifdef BIOME_TINT_WATER
if (iswater > 0.95) COLORTEST.rgb = color.rgb;
#endif
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