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hand shaped hole in bloom when TAAU is on
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@ -100,9 +100,9 @@ void main() {
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// vec3 bloom = (texture2D(colortex3,texcoord/clampedRes*vec2(1920.,1080.)*0.5*BLOOM_QUALITY).rgb)/2./7.0;
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vec3 bloom = (texture2D(colortex3,texcoord/clampedRes*vec2(1920.,1080.)*BLOOM_QUALITY).rgb)/2./7.0;
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vec3 bloom = texture2D(colortex3, texcoord/clampedRes*vec2(1920.,1080.)*BLOOM_QUALITY).rgb / 2.0 / 7.0;
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// vec3 bloom = texture2D(colortex3, texcoord/clampedRes*vec2(1920.,1080.)*BLOOM_QUALITY).rgb / 2.0 / 7.0;
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float lightScat = clamp(BLOOM_STRENGTH * 0.05 * pow(exposure.a, 0.2) ,0.0,1.0)*vignette;
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